From The Mana World
(djai removed from the team, alpha server added) |
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! style="background:#efdead;" | Map Reservations | ! style="background:#efdead;" | Map Reservations | ||
! style="background:#efdead;" | New NPCs | ! style="background:#efdead;" | New NPCs | ||
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| '''Alpha Server''' | |||
| Frost, Jenalya, alastrim, Wombat | |||
| First line of defense against bugs. Pulls from the server-test repository. | |||
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| Watch out for debugging NPCs on the Alpha server, they can help with testing. | |||
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| '''Hide and Seek''' | | '''Hide and Seek''' | ||
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| '''Thermin''' | | '''Thermin''' | ||
| | | Lien, Jenalya, Ali-G, alastrim | ||
| Kaizei area town. Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak. During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem. | | Kaizei area town. Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak. During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem. | ||
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| '''Thermin Poisonous Mine''' | | '''Thermin Poisonous Mine''' | ||
| Ali-G, Dark_Mage, | | Ali-G, Dark_Mage, | ||
| Poison gas mine. A constant moving adventure with puzzles and traps to solve and disarm along the way. Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning. | | Poison gas mine. A constant moving adventure with puzzles and traps to solve and disarm along the way. Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning. | ||
| Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard | | Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard | ||
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| '''Mapping Team''' | | '''Mapping Team''' | ||
| Ali-G | | Ali-G | ||
| Given maps by the General Content Team for review. Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on. Fix mapping errors. If map has many errors, the Mapping team can return the map to its creator for fixing. | | Given maps by the General Content Team for review. Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on. Fix mapping errors. If map has many errors, the Mapping team can return the map to its creator for fixing. | ||
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Revision as of 11:45, 20 July 2011
Projects
Here is a list of the current projects under development.
Project | Team | Description | Monster Reservations | Item Reservations | Map Reservations | New NPCs |
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Alpha Server | Frost, Jenalya, alastrim, Wombat | First line of defense against bugs. Pulls from the server-test repository. | Watch out for debugging NPCs on the Alpha server, they can help with testing. | |||
Hide and Seek | Ali-G, Dark_Mage | A labyrinth adventure to get the Four Leaf Clover to the enchanted silver pool. | Four Leaf Clover Necklace | 024-3 & 024-4 | ||
Barbarian Hunting Grounds | Jenalya, djai | Barbarians hunt large game as a way of life. | Wolf monster | Yeti Skin Shirt | 033 & 034 | Barbarian NPCs |
Thermin | Lien, Jenalya, Ali-G, alastrim | Kaizei area town. Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak. During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem. | GasMask, Monocle | Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, generic pose NPCs | ||
Thermin Poisonous Mine | Ali-G, Dark_Mage, | Poison gas mine. A constant moving adventure with puzzles and traps to solve and disarm along the way. Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning. | Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard | Firerock, Savior Chest Armor, Savior Leg Armor, Overlord Helmet, Paladin Helmet, 1,000 bone arrows | 043 | |
Crypt | Nmaligec, Argul | Reaper boss quest | Reaper, scythe, the lost, ball lightning, vampire bat | Death's Hand, Reaper blade | ||
Lumber Camp | Poison Ivy, O11c | Southern Argaes expansion. Quests include: Help the Lumberjacks/Save the Dell (a choice); the Naturalist's Studies; ? | 035-039 | |||
Kageville | Kage | TBA | 040 |
Teams
Name | Member(s) | Role |
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TMW-eA Content Lead | Wombat | Coordinate TMW-eA content. Network and delegate tasks to progress usable content for the game. Increase development participation. |
Sound Lead | Yubabax116 | Determines if sound on the forums is ready for the game. Encourages people to get involved in sound and encourage players to try their hand at sound. Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond. |
Art Director | Poison_Ivy | Determines if art on the forums is ready for the game. Adds tags to be put on art topics. Encourage artists contribute to the game and encourage players to try their hand at art. Understand content priorities and attempt to steer art to meeting content [REQ]s when an artist is open to suggestion. |
General Content Team | Argul, Wombat, Jenalya, Alastrim, theKandiman, Poison_Ivy | Coordinates non-sound/non-art related content, adds content to the gitorious repositories. Review content for mainline release. Give reservations for requested maps. Give reservations for existing items, equipment and monsters in their respective databases. Communicates through IRC with the General Content Team, the Content Lead and Administration. Channel: #tmw-dev Server: irc.themanaworld.org |
Monster Skills Lead | Nmaligec | Research and development with monster skills for complex monsters. |
XML Team | Poison Ivy, Wombat, Ali-G | Fixes item, equipment, monsters, particles, player-set etc. images and xml for game animation. |
Mapping Team | Ali-G | Given maps by the General Content Team for review. Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on. Fix mapping errors. If map has many errors, the Mapping team can return the map to its creator for fixing. |
Skills and Magic Team | Jenalya, Argul | Research and development of skills and magic. |
Balance | General Content Team | Create a new balance system that can be understood by present and future tmwAthena developers and uses equipment tiers. |
Battle Systems Team | Phoenix Council (theKandiman) | Research and development of a working battle system for the game using various balance parameters as guidelines. |