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| align="left" | The spell, described as "awfully hard to cast" by Ched, is supposed to merge the two different potions to obtain a new one. Should create a Concentration Potion on a successful attempt. | | align="left" | ''Note: This spell and its items are not in TMW.'' | ||
The spell, described as "awfully hard to cast" by Ched, is supposed to merge the two different potions to obtain a new one. Should create a Concentration Potion on a successful attempt. | |||
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Revision as of 20:38, 28 January 2011
This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
These are Magic spells, taught by NPCs all along magic quests, or by symply talking to them.
These spells are sorted first by level, then by experience, then by NPC and then by Mana.
NPC | Level | Name | Invocation | Type | Items needed | Mana | Experience | Recharge (# of sec.) | Description |
---|---|---|---|---|---|---|---|---|---|
Auldsbel | 1 | Detect magic | #miteyo | General | N/A | 3 | 0 | 6 | Detects magical NPCs in your vicinity. |
Nina | 1 | Aggravate | #itenplz | Nature | N/A | 3 | 0 | 1 | Aggravates surrounding monsters, even the passive ones. |
Tondar | 1 | Ask magic EXP | #abizit | General | N/A | 1 | 0 | 1 | This spell will tell you your magic status. See "Leveling up", in the Magic page for further details. |
Auldsbel | 1 | Wood to figure | #parum boo | General | 1 Raw Log | 5 | 1 | 4 | Transmutes a Raw Log into a wooden figurine depending on the argument given. Currently, the only known argument is "boo", used for a Mouboo Figurine, for example, "#parum boo". Tip: Check your control of magic with #abizit and try to have a perfect control before trying #parum in order to not lose a Raw Log. |
Elanore | 1 | Lesser heal | #lum "playername" | Life | 1 Lifestone | 6 | 1 | 0,5 | Slowly heals yourself or another player. To save time, only the first 3 or 4 letters of a player's name needs to be typed. For example, if the mage is healing a player named "John The Dragon Slayer", they would only need to type "#lum john" to successfully cast the spell. |
Hinnak | 1 | Summon Maggots | #kalmurk | Astral | 1 Maggot Slime 1 Root |
21 | 1 | 6 | This spell will summon an arbitrary amount of maggots depending on your Magic Attack status. |
Sword (Cave) | 1 | Magic blade | #chiza | War | 1 Knife or 1 Sharp Knife | 5 | 1 | 0,5 | A close combat attack that will consume either a Knife or Sharp Knife and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell. |
Sword (Dimond) | 1 | Flar dart | #flar | War | 1 Sulphur Powder | 10 | 1 | 0,5 | A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage. Lasts for at least 5 hits, depending on your Magic Attack status. |
? | 2 | Sense spouse | #inzuwilt | General | N/A | 7 | 0 | 0,4 | For married partners. |
Sagatha | 2 | Shear | #chipchip | Nature | N/A | 23 | 0 | 1 | This spell shears a creature. After casting the spell, attack a creature once to shear it. Sometimes the creature will drop a gift for you. This spell can only be used on a creature once every 10 minutes. Creatures that can be sheared are:
|
Sagatha / Spirit | 2 | Flying backpack | #plugh | Nature | 1 Silkworm | 12 | 0 | 1 | A mystical force lifts your backpack. This will help regenerate your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes. |
Wyara | 2 | Detect players | #inwilt | General | N/A | 7 | 0 | 0,3 | Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it. |
Auldsbel | 2 | Make Sulphur Powders | #gole | Transmutation | 1 Pile Of Ash | 4 | 1 | 4 | A resourceful spell that transmutes a Pile Of Ash into a Sulphur Powder with a ratio of 1:7 depending on your magic attack status or magic experience. Tip: Check your magic experience with #abizit and try to have perfect control for best results. |
Auldsbel | 2 | Make Arrows | #kularzufrill | Transmutation | 1 Raw Log | 8 | 1 | 5 | A spell to transmute a Raw Log into regular Arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14. Tip: Check your magic experience with #abizit and try to be as close as possible from a perfect control for a better result. |
Elanore | 2 | Enchant Lifestone | #manpahil | General | 1 Bug Leg or 1 Maggot Slime or 4 different Herbs | 15 | 1 | 4 | A fairly useful spell that creates lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is Bug Leg, then Maggot Slime, then 4 different Herbs (confirmed in game). |
Mana Seed | 2 | Happy curse | #joyplim | Nature | 1 Ginger Bread Man | 13 | 1 | 1 | Causes smilies to pop up over the caster for a few seconds. |
Hurnscald's Bookshelf | 2 | Make Iron Powder | #zukminbirf | Transmutation | 1 Iron Ore | 8 | 3 | 5 | A high level spell that converts Iron Ore into Iron Powder. This requires quite a bit of training and Iron Ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation does not anymore produce a hilarious "Iten". Tip: Check your control of magic with #abizit and try to have perfect control before trying #zukminbirf in order to prevent loss of Iron Ore. |
Sagatha | 2 | Summon Spiky Mushrooms | #kalrenk | Astral | 1 Hard Spike, 1 Root | 33 | 1 | 20 | Summons Spiky Mushrooms. |
Sagatha | 2 | Summon Fluffies | #kalakarenk | Astral | 1 Root, 1 White Fur | 39 | 1 | 20 | Summons Fluffies. |
Sword (Cave) | 2 | Magic Knuckles | #upmarmu | War | 1 Beer | 20 | 1 | 0,5 | A close combat attack that turns your fist into somewhat powerful weapons. |
Sagatha / Wyara | 2 | Rain | #kaflosh | Nature | 1 Bottle Of Water | 17 | 1 | 3 | Used in quest. Useful for disrupting others casting lightning. Useful for killing fire based mobs. |
Auldsbel | 2 | Make a Short Tank Top | #patviloree | Transmutation | 3 Cotton Cloths | 25 | 2 | 5 | A spell to transmute a Short Tank Top. |
Auldsbel | 2 | Make a Tank Top | #patloree | Transmutation | 4 Cotton Cloths | 25 | 2 | 5 | A spell to transmute a Tank Top. |
Sword (Cave) | 2 | Arrow hail | #frillyar | War | 20 Arrows, 1 Sulphur Powder | 25 | 2 | 5 | Creates a shower of Arrows that concentrates fire on a group of beings and lasts for some time. This spell can only be used outdoors as well as over walls and barriers. |
Sword (Dimond) | 2 | Lightning strike | #ingrav | War | 1 Iron Powder | 20 | 2 | 1 | An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and Jack O. This spell cannot be used over walls or barriers and is somewhat expensive. |
Sagatha / Spirit | 2 | Physical protection | #betsanc | Nature | 1 Hard Spike | 14 | 2 | 1,5 | A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack. |
Sagatha | 2 | Magic barrier | #asorm | Astral | 1 Small Mushroom | 16 | 3 | 1 | A protection spell that increases your magical defences and guards you against other magic spells used by players such as #inwilt. |
Elanore | 2 | Lay on hands | #inma "playername" | Life | N/A | 10 | 0-4* | 0,5 | An advanced healing spell that instantly heals a player up to 800 HP depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell. However a player can't heal himself with this spell. After casting the spell, the caster will be unable to be healed using healing spells (even by other magi) for a short amount of time. |
Old Wizard | 2 | Detection barrier | #anwiltyp | General | 1 Cotton Cloth | 11 | 2 | 1 | Causes the target (either the caster or another character) to be undetectable with the #inwilt spell. |
Ched | 2 | Merge concentration potions | #skrimp | Transmutation | 1 Diluted Concentration Potion, 1 Dark Concentration Potion | 8 | 4 | 5 | Note: This spell and its items are not in TMW.
The spell, described as "awfully hard to cast" by Ched, is supposed to merge the two different potions to obtain a new one. Should create a Concentration Potion on a successful attempt. |