From The Mana World
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Mirroring is used. | Mirroring is used. | ||
An XML Flip-H and Flip-V tag | An XML Flip-H and Flip-V tag would eliminate the need for mirrored frames, thereby reducing sheet size.<br> | ||
http://bugs.manasource.org/view.php?id=76 | http://bugs.manasource.org/view.php?id=76 | ||
Revision as of 15:10, 10 February 2010
This article contains information for Artists working or interested in working for The Mana World
Current Playerset Sprite Sheets
Current Human Female
Current Human Male
Sprite Sheet Specification
- Frame size: 64x64
- Color depth: 32 bpp (including alpha layer)
- Directions: 4 (north, south, east, west)
Total List of Playerset Actions
Most Important:
- Stand
- Walk
- [FIXME] Sitting
- Stab (dagger)
- Stab (javelin)
- [WIP Fother J] One handed sword swing suitable for a shield (overhead swing preferred)
- [WIP bcs86] Two handed sword swing (overhead swing preferred)
- Archery
- [TODO] Spell casting/invocation/chanting
- Dead frame
Lower Priority:
- Polearm swing/stab
- Firearms/crossbows
- Horizontal swings
- Idle animations
- Sleeping
- Battle stance
- Run
Mechanics and Layering
There are 5 head frames: North, South, East, West, and Death.
Playerset sprites are divided into these layers: [*]
- Eyes
- Head
- Upper Body (torso and arms)
- Lower Body (underwear and legs)
Mirroring is used.
An XML Flip-H and Flip-V tag would eliminate the need for mirrored frames, thereby reducing sheet size.
http://bugs.manasource.org/view.php?id=76
An XML tag could also help make hair fit helmets.
No such fix is implemented as of 2010-038.
Known Flaws
The playerset is not at a 45 degree angle.
The sit frame is bad.
What About a Class System?
The Mana World Development Team has repeatedly rejected a class system: