From The Mana World
(Undo revision 11289 by VielrOsita (Talk))
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{{Category_art}}
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{{Status_outdated}}


== General specs ==
 
== Current Playerset Sprite Sheets ==
[http://gitorious.org/tmwdata/mainline/blobs/master/graphics/sprites/player_female_base.png Current Human Female]<br>
[http://gitorious.org/tmwdata/mainline/blobs/master/graphics/sprites/player_male_base.png Current Human Male]
 
== Sprite Sheet Specification ==
* '''Frame size:''' 64x64
* '''Frame size:''' 64x64
* '''Color depth:''' 32 bpp (including alpha layer)
* '''Color depth:''' 32 bpp (including alpha layer)
* '''Directions:''' 4 (north, south, east, west)
* '''Directions:''' 4 (north, south, east, west)
* Action list
** Standing (1 frame) (done)
** Death (1 frame) (done)
** Sitting (1 frame) (done, but subject to change)
** Walking (6 frames) (done)
** Slashing attack
** Stabbing attack (4 frames) (done, but subject to change)
** Bow attack (4 frames) (done)
** Casting magic
== Current state of development ==
The male spriteset with all the animations that are currently needed is finally completed now. Thanks to all the artists who contributed to this fine piece of art. The next big challenge will be the female spriteset.
When the players will gain additional posibilities like using spells or skills or when we will implement new ways of moving (like swimming or climbing) we will have to work on the spritesets again.
=== Current Male Playerset by Talaroc and Modanung ===
[[Image:Player-sheet.png | thumb | 600px]]
=== Current Female Playerset by Modanung ===
[[Image:Player-sheet-female.png | thumb | 600px]]
[[Image:Femsprite_2.png]]
== Drafts and Suggestions ==
=== [[User:moltheni|moltheni]]'s modifications ===
26/07
*I think eyes are too much big, what do you think of these? <br>
[[Image:Tmw eyes.gif]]
*I've also made three 'getting hit' frames <br>
[[Image:Tmw chara getting hit.gif]]<br>
08/08
*I've tried to improve the side standing pose and walkin animation (two versions of the walk, short or long arms..), I still haven't colored them :P <br>
[[Image:Tmw charasidestand.gif]] standing pose<br>
[[Image:Tmw charasidewalk.gif]] walks
=== Old animation by Talaroc ===
The first (on the left) image is the "standing" sprite.
[[Image:Playerset south talaroc.png]] [[Image:South walk by talaroc animated.gif]]
=== Sprite mods by Kyokai ===
[[Image:Kyokai player character.png]] My character for TMW (someday)
[[Image:KirinDekagen character.png]] The NPC KirinDekagen
=== Necromus ===
[[Image:Necromus anim1.gif]]


Side view walking frame (incomplete).
== Total List of Playerset Actions ==


=== Old animation by Neko-mon ===
'''Most Important:'''
* Stand
* Walk
* [FIXME] Sitting
* Stab (dagger)
* Stab (javelin)
* [WIP [http://forums.themanaworld.org/memberlist.php?mode=viewprofile&u=3876 Fother J]] One handed sword swing suitable for a shield (overhead swing preferred)
* [WIP [http://forums.themanaworld.org/memberlist.php?mode=viewprofile&u=4373 bcs86]] Two handed sword swing (overhead swing preferred)
* Archery
* [TODO] Spell casting/invocation/chanting
* Dead frame


http://www.geocities.com/cless_alv/walking4.gif
'''Lower Priority:'''
[[Image:Walking3 6frames.gif]]
* Polearm swing/stab
[[Image:Walking3 4frames.gif]]
* Firearms/crossbows
* Horizontal swings
* Idle animations
* Sleeping
* Battle stance
* Run


12, 6 and 4 frame versions.
== Mechanics and Layering ==


== Comments ==
There are 5 head frames: North, South, East, West, and Death.
* [[User:Bjørn|Bjørn]]: I've made the 6 frame versions by simply deleting all even frames in your animation. In my opinion it's still a fine animation and it's saving quite a bit of work. For the 4 frame version I have created a single neutral stand frame and used the two leg extremes, so it's actually only 3 different images.


* [[User:Neko-mon|Neko-mon]]: I made little fixes in the 12 frames image.
Playerset sprites are divided into these layers: [[http://forums.themanaworld.org/viewtopic.php?p=72201#p72201 *]]
* Eyes
* Head
* Upper Body (torso and arms)
* Lower Body (underwear and legs)


* [[User:moltheni|moltheni]]: Can I make some sprites too? If you tell me what is needed (and what others are doing) I can help!<br>p.s.: Aren't the eyes of the sidewalk sprites too much.. ehm... on the bottom (sorry for the english)?<br>and the shadow of the legs of the back-standing-pose-frame is inverted.
Mirroring is used.


* [[User:Bear|Bear]]:If you want to do something in Graphics, contact Rotonen, OR you can ask me about a few things. It might not be my part to lead graphics, but it would be good to get some monsters done. *just a critic* :D
An XML Flip-H and Flip-V tag could eliminate the need to make mirrored frames, thereby reducing sheet size.<br>
No such ability is implemented as of 2010-038.


* [[User:ElvenProgrammer|ElvenProgrammer]]: moltheni, you can contact me as well. Feel free to propose improvements to the spriteset by Talaroc, especially on side walking and sit pose.
An XML tag could also help make hair fit helmets.<br>
No such fix is implemented as of 2010-038.


* [[User:VxD|VxD]]: I like the eyes (proportioned better with the head) of moltheni. (proposed the 26/07)
== Known Flaws ==
----
The playerset is not at a 45 degree angle.<br>
The sit frame is bad.

Revision as of 22:02, 7 February 2010

This article contains information for Artists working or interested in working for The Mana World


Current Playerset Sprite Sheets

Current Human Female
Current Human Male

Sprite Sheet Specification

  • Frame size: 64x64
  • Color depth: 32 bpp (including alpha layer)
  • Directions: 4 (north, south, east, west)

Total List of Playerset Actions

Most Important:

  • Stand
  • Walk
  • [FIXME] Sitting
  • Stab (dagger)
  • Stab (javelin)
  • [WIP Fother J] One handed sword swing suitable for a shield (overhead swing preferred)
  • [WIP bcs86] Two handed sword swing (overhead swing preferred)
  • Archery
  • [TODO] Spell casting/invocation/chanting
  • Dead frame

Lower Priority:

  • Polearm swing/stab
  • Firearms/crossbows
  • Horizontal swings
  • Idle animations
  • Sleeping
  • Battle stance
  • Run

Mechanics and Layering

There are 5 head frames: North, South, East, West, and Death.

Playerset sprites are divided into these layers: [*]

  • Eyes
  • Head
  • Upper Body (torso and arms)
  • Lower Body (underwear and legs)

Mirroring is used.

An XML Flip-H and Flip-V tag could eliminate the need to make mirrored frames, thereby reducing sheet size.
No such ability is implemented as of 2010-038.

An XML tag could also help make hair fit helmets.
No such fix is implemented as of 2010-038.

Known Flaws

The playerset is not at a 45 degree angle.
The sit frame is bad.