From The Mana World
m (Barn file update)
(→‎Academy area: Street and pavement tile progress)
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|rowspan="7"| [[Image:Tutorial Island - Academy.png]]
|rowspan="7"| [[Image:Tutorial Island - Academy.png]]
| City - GPT || Streets, pavements, lanterns, signs, fountains, statues, stairs, balustrade/railing, etc || None || 0%
| City - GPT || Streets, pavements, lanterns, signs, fountains, statues, stairs, balustrade/railing, etc  
* [http://forums.themanaworld.org/download/file.php?id=5296 Street and pavement] by [[User:IvanMorve|IvanMorve]], [[User:Irukard|Irukard]]
| None || 5%
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| City - Buildings || Byzantine style buildings, houses, library, shops, etc || None || 0%
| City - Buildings || Byzantine style buildings, houses, library, shops, etc || None || 0%
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!colspan="4" style="background-color:#ccc"| Total
!colspan="4" style="background-color:#ccc"| Total
!style="background-color:#9c9"| 10%
!style="background-color:#9c9"| 11%
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|}


=== Academy surroundings ===
=== Academy surroundings ===

Revision as of 22:55, 31 January 2010

Purpose of this page

I've created this page to monitor current progress of graphics sub projects (mostly tilesets and maps) for Content Release One. I'm not a project coordinator, but somehow I feel a bit responsible for present state of gfx prepared for CR1.

GPT = General Purpose Tileset

CR1 Tiles MINIMAL SET

Academy area

Map Type Description Assignment Progress
Tutorial Island - Academy.png City - GPT Streets, pavements, lanterns, signs, fountains, statues, stairs, balustrade/railing, etc None 5%
City - Buildings Byzantine style buildings, houses, library, shops, etc None 0%
City - Industrial buildings Forge, tailor, armory, etc None 0%
City - Garden Flowers, lawns, hedges, trees, etc None 0%
City - Training grounds For warrior and archer, some dummies and targets would be nice etc None 0%
City - Walls Block walls, towers, gates, doors, windows, ornaments, etc Irukard 70%
Academy Indoor - GPT To be discussed None 0%
Total 11%

Academy surroundings

Map Type Description Assignment Progress
Tutorial Island - Grassland and farms.png Grassland - GPT Typical base tiles. Grass, flowers, bushes, roads, etc None 0%
Grassland - River 8-directional river, bridges, near river flora, etc None 0%
Farms - GPT Plows, crops, fences, wells, etc None 0%
Farms - Buildings Barns, windmills, stables, etc IvanMorve 60%
Cliff - GPT Cliff tiles Axltrozz 40%
Total 20%

Village surroundings

Map Type Description Assignment Progress
Tutorial Island - Village and port.png Port - GPT Docks landscape. Pier, docks, small boats, addons, cargo, boxes, bags, etc None 0%
Port - Ships Larger intercontinental ships Irukard 70%
Port - Buildings Storehouses, cargo cranes, etc None 0%
Port - Lighthouse Lighthouse outdoor tiles Axltrozz, Irukard 80%
Village - GPT Sand roads, rock/stone pavements, flower pots, trees, lanterns None 10%
Village - Buildings Houses, shops, offices, tool sheds, etc None 0%
Beach - GPT Sand, sand, yet more sand None 0%
Sea - GPT Animated water tiles for sea shore None 0%
Total 20%