From The Mana World
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Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and operating systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.
Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and operating systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.
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==Main links for players==
==Main links for players==
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*[[Getting started|Start reading here]]
*[[Getting started|Start reading here]]
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==[[Screenshots]]==
==[[Screenshots]]==
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<gallery caption="[[Screenshots#Version 0.0.29.1+git|Version 0.0.29.1+git]]">
<gallery caption="[[Screenshots#Version 0.0.29.1+git|Version 0.0.29.1+git]]">
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Image:Assparade.png|Assparade!!!
Image:Assparade.png|Assparade!!!
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Latest revision as of 14:30, 13 December 2009

Welcome to The Mana World wiki! This wiki is meant to provide information to our players, to provide an easy way to contribute to the development of certain parts of the game and to improve collaboration between people on the development team. We hope you will find what you are looking for. To be able to edit you have to login, but signing up is free and requires no activation. Tmw logo.png

Project description

The Mana World is a project that tries to create a free and open source MMORPG game with the looks of "old-fashioned" 2D RPG games such as those released for the SNES / Super Famicom in the 90's. The game client will continue to be free to download, and there won't be a monthly fee required.

The Mana World aims to be a unique place for people to interact by not only fighting but also forming a community, a microcosm inside the game. The game should include background information to give it the altern reality feel, i.e. history (currently being worked on), politics, culture, countries, tribes, climate, etc.

The player's story is built with quests and interaction. For this end, quests should lead to other quests. Quests should also encourage forming groups/parties so as to promote the community feel, therefore contributing to fulfill the objectives of the game.

Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and operating systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.

Main links for players

Screenshots

Other links for players

General information

Others

Feedback

Links only for developers

Development General information

Joining the project - Roadmap - Git repository - IRC

Concepts and story

Story: Backstory
World: Geography - Creatures - Organizations - Elements

Gameplay

Combat: Game systems - Weapons
User input: GUI development - Keyboard usage - Menu interface system

Game content

List of content being worked on
General: Guidelines - Concept art - Assignments - Recently uploaded images
Characters: Playersets - Equipment sheets - Equipment in development - Hairsets - NPC development
Creatures: Creature proposal - Monster sheets
Graphics: Tilesets - Animations - Particle effects - Image dyeing
Mapping: Map development - Mapping Tutorial
Sound and music: Sound effects - Music
Other: Translations - Friendly Bots

Programming

Source code guidelines
eAthena Scripting Standards
Dependencies
Ports
Bug tracker
Source code documentation (Doxygen)
RFCs: Rendering - Action layers - Collision system - Movement system - Logging
Reference: Server development - Realtime combat - Monster Database
Releases: Making a new release - How to release an update