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This has several aswers. The general politics in the dev team is "When it's doneâ„¢". Expect new version to be released in a span of one to two months since the previous release. | This has several aswers. The general politics in the dev team is "When it's doneâ„¢". Expect new version to be released in a span of one to two months since the previous release. | ||
Nevertheless, you can use [[Git | Nevertheless, you can use [[Git repository|Git]] to fetch latest code from sourceforge's repository. That code usually has all of the bleeding-edge additions but it could also be broken and don't even compile. Although usually it does work, is a fair warning to be done. Anyways, it doesn't imply any risk of breaking your system in any way or form. | ||
A third update way are the automated updates. As the name says, the user doesn't have to do anything, just start the game and in the log-in screen the updates will be fetch. As a general rule it is advisable to fetch them but if you don't want to or you feel that such updates are conflicting with the (more up-to-date) data taken from Git (like display of old maps or graphics when you're sure the ones in Git has been already updated), you can parse the '-u' switch to the tmw executable. This will avoid any automatic update. | A third update way are the automated updates. As the name says, the user doesn't have to do anything, just start the game and in the log-in screen the updates will be fetch. As a general rule it is advisable to fetch them but if you don't want to or you feel that such updates are conflicting with the (more up-to-date) data taken from Git (like display of old maps or graphics when you're sure the ones in Git has been already updated), you can parse the '-u' switch to the tmw executable. This will avoid any automatic update. |
Revision as of 12:51, 10 December 2009
This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.
This is the FAQ for The Mana World. If you have a question, search for it in the Table of Contents. If you cannot find it, please post it on the forums, after having previously searched for similar threads.
Support questions
Does TMW have an IRC channel?
Yes it does. Too many, actually.
- Server: irc.themanaworld.org
- Channel: #themanaworld (user support and off topic discussions)
- Channel: #tmw-dev (developers’ channel, server/client)
- Channel: #tmw-art (artists’ channel, graphics/music/sound)
- Channel: #tmw-content (content channel, spoilers/gameplay/backstory/quests; spoilers will be present; by joining, you agree to not spread information from the channel)
- Channel: #tmw-offtopic (off topic channel)
- Channel: #tmw-gm (game master channel)
- Server: irc.freenode.net
- Channel: #themanaworld.de (German user support and off topic discussions)
- Channel: #themanaworld.it (Italian user support and off topic discussions)
- Channel: #themanaworld.pl (Polish user support and off topic discussions)
Is my platform supported?
Look in Ports.
Where can I look for help?
The IRC channel is a good start for solving small problems or doubts. Is usually habited by sane people, ignore everything m[a]tt says. As most people are from Europe (GMT or GMT+1 timezones), or the Americas (Central Time, Eastern Time, Pacific Time, etc.), you will have more success if you try to contact at a reasonable hour in the day.
For more complex problems (compilations problems, crashes...) is advisable to use the forums as it is a non-volatile way of storing your claims. If you do in IRC some people won't have the oportunity to read them and your oportunity of getting further help will be narrowed. At the same time posting long logs or reports on IRC is not polite.
When is this game updated?
This has several aswers. The general politics in the dev team is "When it's doneâ„¢". Expect new version to be released in a span of one to two months since the previous release.
Nevertheless, you can use Git to fetch latest code from sourceforge's repository. That code usually has all of the bleeding-edge additions but it could also be broken and don't even compile. Although usually it does work, is a fair warning to be done. Anyways, it doesn't imply any risk of breaking your system in any way or form.
A third update way are the automated updates. As the name says, the user doesn't have to do anything, just start the game and in the log-in screen the updates will be fetch. As a general rule it is advisable to fetch them but if you don't want to or you feel that such updates are conflicting with the (more up-to-date) data taken from Git (like display of old maps or graphics when you're sure the ones in Git has been already updated), you can parse the '-u' switch to the tmw executable. This will avoid any automatic update.
I want to help, how do I join the team?
First, if you are a developer read this: Joining the project.
If you're a graphic artist is suggested you read the Guidelines and take a look at the Graphics section on the front page.
If you want to help coding some scripts or managing server content, read the Jobs postings subforum.
If you just want to suggest something, use the Suggestions/Feedback subforum.
I don't want to be rude but... I'm fed up with maggots!!!
One thing you'll notice if you invest hours every day into the game, is that you'll eventually run out of things to do. While we're constantly adding to the game with maps, quests, NPCs... we really can't keep up with demand. If you'd like to help this though, just join the project! It's as simple as that; you play the games, not us, so we don't know what you'd like to see and your opinion matters to us.
I'm a bit lost... How do I start?
There is an article specifically about this: Getting started. For a more detailed guide to the quests and items, see the Walkthrough.
What are the keyboard shortcuts?
See the README file that came with your install for the list or press F1 while in game to see the help. The shortcut keys are configurable.
How do skills work?
- Strength: Makes you hit harder with melee weapons.
- Agility: Makes your enemies hit you less often and increases your attack speed.
- Vitality: Increases your maximum HP and your HP recovery rate. Decreases the amount of damage you receive from hits.
- Intelligence: Increases your maximum MP and your MP recovery rate. This stat also determines what type of potions you receive when you put herbs in Caul's cauldron, and it increases the power of certain spells.
- Dexterity: Makes you hit harder with bows. Makes you miss your enemies less often with both melee and bow weapons.
- Luck: Makes you do critical hits from time to time.
For further reading see Stats.
What are MP for?
MP stands for "Magic Points", therefore, these are the points used to cast some magic spells.
Common problems
When I try to login using the account that usually works, I get following message: Disconnected from server
The message is misleading. It means that the game server is not online at the moment. Try again later.
If you really want to make sure, make sure you're trying to connect to server.themanaworld.org
and that the port in your config.xml
is set to 6901.
If that is the case and you still are not convinced it really is down, run "ping -c1 <host>" to check if the server's machine is up at or run "telnet <host> <port>" to also check if the server software is listening on the port you specified. Telnet should timeout after a while if it cannot connect to the specific port on the host.
I heard the characters will be deleted when you move to the new server. Is that true?
Yes, it is. There is no appeal. The way the two servers work are too different to make a migration of the player database reasonably possible. However, we think that this change will make many additions to the game possible that are not feasible with the current server. Thus, the problem is unavoidable. The developers have not yet stated whether long-time players will be given some bonus or advantage on the new server after the transition.