|
|
(6 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| I'm "Fother J" (Jarrett Thomas-Huxley). I only ran across TMW in October 2008 and immediately fell in love with it. It didn't take long before I was directed to the forums and started pixeling various things! I'm always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna. | | I'm Fother (Fother J), and I discovered The Mana World in the Fall of 2008 and immediately fell in love. It didn't take me long before I wanted to contribute to this great project. |
| =Pixel Art=
| |
| ==Monster Sprites==
| |
| ===Completed===
| |
| ====Log Head====
| |
| Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]'s
| |
|
| |
|
| already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be
| | You can find the majority of my contributions within my user pages: |
|
| |
|
| remade to match the changes. I've remade the Log Head to include two different attack animations,
| | [[User:Fother/Pixel_Art|Pixel Art]] |
| | |
| including an acorn spit and the classic root whip.
| |
| | |
| [[Image:Monster-logmonster.png]] | |
| | |
| Finished Set:
| |
| [http://forums.themanaworld.org/viewtopic.php?f=8&t=5903|View Forum Thread]
| |
| ====Squirrel====
| |
| The squirrel is intended to be a low level monster in line with the maggot for new players, and
| |
| | |
| mainly for ambience in the forest. It's my proposal that these usurp the current location of the
| |
| | |
| [[Monster/Fluffy|Fluffies]] in the Woodland area once the [[Argaes#the_valley|Argaes Farming
| |
| | |
| Village and Valley] has been mapped, and Fluffies relocated there.
| |
| | |
| [[Image:Monster-squirrel.png]]
| |
| | |
| Finished Set:
| |
| [http://forums.themanaworld.org/viewtopic.php?f=8&t=5990|View Forum Thread]
| |
| ====Zombie====
| |
| [[Image:Monster-zombie.png]]
| |
| | |
| Finished Set:
| |
| [http://forums.themanaworld.org/viewtopic.php?f=8&t=5717|View Forum Thread]
| |
| ===Work in progress===
| |
| These are some of the sprites I'm working on right now or tentatively working on.
| |
| ====Fairy====
| |
| Progress: Movements and standing animations complete
| |
| Changes roadmap:
| |
| *Add ground glow effect and fairy dust trail.
| |
| *Add attack animation (these will actually be HP restoring attacks).
| |
| *Add death animations (It's been requested that it look like a firecracker pop).
| |
| Work in Progress Set:
| |
| [http://forums.themanaworld.org/viewtopic.php?f=8&t=5916|View Forum Thread]
| |
| ====Skeleton====
| |
| I'm currently working on the skeleton's base sheet to be in complete alignment with the player male
| |
| | |
| base sheet. This will allow for easier developement of variations in the skeleton mobs and
| |
| | |
| equipment sharing. The skull for the skeleton is borrowed from the floating skull monsters, and is
| |
| | |
| exactly 1 pixel more narrow on three sides, so some helmets will require the artist to make
| |
| | |
| modifications to the helmet before piecing together a variation.
| |
| | |
| [[Image:Example-skeleton.png]]
| |
| | |
| There are 3 base skeleton monsters that will be created from this sheet and variations made further
| |
| | |
| from those. (See proposed variants underneath each)
| |
| *Skeleton Fighter (Cooresponds to hand to hand player base)
| |
| **Skeleton Stalker (More slouching/clawing version)
| |
| *Skeleton Swordsman
| |
| **Undead Pirate
| |
| **Skeleton Hero
| |
| **Skeleton Warrior
| |
| *Skeleton Archer
| |
| **Skeleton Assasin
| |
| | |
| ===In Planning / Rough Start===
| |
| ====Birds====
| |
| =====Chicken=====
| |
| What is a 2D RPG without some chikens? Exactly!
| |
| ======Hen======
| |
| ======Rooster======
| |
| =====Crow=====
| |
| Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.
| |
| =====Seagull=====
| |
| This can be the beach equivelent of the bat mob (different drops of course! LOL)
| |
| ====Frog/Toad====
| |
| I'm working on a Frog for forests and swamps. I will also make a stationary variation for ambient
| |
| | |
| usage in animated map tiles.
| |
| ====Lich====
| |
| The development of this will be dependent on the skeleton's development.
| |
| ====Potted Flowers (Boss Flower)====
| |
| ====Spider Boss====
| |
| It's huge, deadly, and still just a base framework!
| |
| | |
| [[Image:Example-spiderboss.gif]]
| |
| | |
| ====Bone Daddy (Skeletal Chimera)====
| |
| This will be a combination of many human bones and very tough.
| |
| ====Cactus Monster====
| |
| Desert equivelent of the log head.
| |
| ====Crab====
| |
| There shouldn't be scorpions on the beach! Crabs should take their place!
| |
| ====Rotted Log====
| |
| Rotted undead version of the log monster. Some mysterious creature has made the empty log it's
| |
| | |
| home! I will likely redo this with a larger member of the Log Head (such as using whatever log
| |
| | |
| head boss/tree that will come next as a base for this undead version).
| |
| | |
| [[Image:Monster-rottenlog.png]]
| |