From The Mana World
(Start)
 
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=Pixel Art=
=Pixel Art=
==Monster Sprites==
==Monster Sprites==
*Completed
===Completed===
**Log Head (remake to match new woodland tileset)
====Log Head====
**Squirrel
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]'s
**Zombie
 
*Work in progress
already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be
**Fairy
 
**Skeleton
remade to match the changes.  I've remade the Log Head to include two different attack animations,
*In Planning / Rough Start
 
**Birds
including an acorn spit and the classic root whip.
***Chicken
 
****Hen
[[Image:Monster-logmonster.png]]
****Rooster
 
***Crow
Finished Set:
***Seagull
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5903|View Forum Thread]
**Frog/Toad
====Squirrel====
**Lich
The squirrel is intended to be a low level monster in line with the maggot for new players, and
**Potted Flowers (Boss Flower)
 
**Spider (improvement)
mainly for ambience in the forest.  It's my proposal that these usurp the current location of the
*In consideration
 
**Bone Daddy (Skeletal Chimera)
[[Monster/Fluffy|Fluffies]] in the Woodland area once the [[Argaes#the_valley|Argaes Farming
**Cactus Monster
 
**Crab
Village and Valley] has been mapped, and Fluffies relocated there.
**Rotted Log
 
[[Image:Monster-squirrel.png]]
 
Finished Set:
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5990|View Forum Thread]
====Zombie====
[[Image:Monster-zombie.png]]
 
Finished Set:
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5717|View Forum Thread]
===Work in progress===
These are some of the sprites I'm working on right now or tentatively working on.
====Fairy====
Progress: Movements and standing animations complete
Changes roadmap:
*Add ground glow effect and fairy dust trail.
*Add attack animation (these will actually be HP restoring attacks).
*Add death animations (It's been requested that it look like a firecracker pop).
Work in Progress Set:
[http://forums.themanaworld.org/viewtopic.php?f=8&t=5916|View Forum Thread]
====Skeleton====
I'm currently working on the skeleton's base sheet to be in complete alignment with the player male
 
base sheet.  This will allow for easier developement of variations in the skeleton mobs and
 
equipment sharing.  The skull for the skeleton is borrowed from the floating skull monsters, and is
 
exactly 1 pixel more narrow on three sides, so some helmets will require the artist to make
 
modifications to the helmet before piecing together a variation.
 
[[Image:Example-skeleton.png]]
 
There are 3 base skeleton monsters that will be created from this sheet and variations made further
 
from those. (See proposed variants underneath each)
*Skeleton Fighter (Cooresponds to hand to hand player base)
**Skeleton Stalker (More slouching/clawing version)
*Skeleton Swordsman
**Undead Pirate
**Skeleton Hero
**Skeleton Warrior
*Skeleton Archer
**Skeleton Assasin
 
===In Planning / Rough Start===
====Birds====
=====Chicken=====
What is a 2D RPG without some chikens? Exactly!
======Hen======
======Rooster======
=====Crow=====
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.
=====Seagull=====
This can be the beach equivelent of the bat mob (different drops of course! LOL)
====Frog/Toad====
I'm working on a Frog for forests and swamps.  I will also make a stationary variation for ambient
 
usage in animated map tiles.
====Lich====
The development of this will be dependent on the skeleton's development.
====Potted Flowers (Boss Flower)====
====Spider Boss====
It's huge, deadly, and still just a base framework!
 
[[Image:Example-spiderboss.gif]]
 
====Bone Daddy (Skeletal Chimera)====
This will be a combination of many human bones and very tough.
====Cactus Monster====
Desert equivelent of the log head.
====Crab====
There shouldn't be scorpions on the beach! Crabs should take their place!
====Rotted Log====
Rotted undead version of the log monster. Some mysterious creature has made the empty log it's
 
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log
 
head boss/tree that will come next as a base for this undead version).
 
[[Image:Monster-rottenlog.png]]

Revision as of 19:19, 22 February 2009

I'm "Fother J" (Jarrett Thomas-Huxley). I only ran across TMW in October 2008 and immediately fell in love with it. It didn't take long before I was directed to the forums and started pixeling various things! I'm always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna.

Pixel Art

Monster Sprites

Completed

Log Head

Due to the efforts of Saphy and Len to improve Crush's

already amazing Woodland set, Rotonen suggested that the Log Head monster be

remade to match the changes. I've remade the Log Head to include two different attack animations,

including an acorn spit and the classic root whip.

Monster-logmonster.png

Finished Set: Forum Thread

Squirrel

The squirrel is intended to be a low level monster in line with the maggot for new players, and

mainly for ambience in the forest. It's my proposal that these usurp the current location of the

Fluffies in the Woodland area once the [[Argaes#the_valley|Argaes Farming

Village and Valley] has been mapped, and Fluffies relocated there.

Monster-squirrel.png

Finished Set: Forum Thread

Zombie

Monster-zombie.png

Finished Set: Forum Thread

Work in progress

These are some of the sprites I'm working on right now or tentatively working on.

Fairy

Progress: Movements and standing animations complete Changes roadmap:

  • Add ground glow effect and fairy dust trail.
  • Add attack animation (these will actually be HP restoring attacks).
  • Add death animations (It's been requested that it look like a firecracker pop).

Work in Progress Set: Forum Thread

Skeleton

I'm currently working on the skeleton's base sheet to be in complete alignment with the player male

base sheet. This will allow for easier developement of variations in the skeleton mobs and

equipment sharing. The skull for the skeleton is borrowed from the floating skull monsters, and is

exactly 1 pixel more narrow on three sides, so some helmets will require the artist to make

modifications to the helmet before piecing together a variation.

Example-skeleton.png

There are 3 base skeleton monsters that will be created from this sheet and variations made further

from those. (See proposed variants underneath each)

  • Skeleton Fighter (Cooresponds to hand to hand player base)
    • Skeleton Stalker (More slouching/clawing version)
  • Skeleton Swordsman
    • Undead Pirate
    • Skeleton Hero
    • Skeleton Warrior
  • Skeleton Archer
    • Skeleton Assasin

In Planning / Rough Start

Birds

Chicken

What is a 2D RPG without some chikens? Exactly!

Hen
Rooster
Crow

Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.

Seagull

This can be the beach equivelent of the bat mob (different drops of course! LOL)

Frog/Toad

I'm working on a Frog for forests and swamps. I will also make a stationary variation for ambient

usage in animated map tiles.

Lich

The development of this will be dependent on the skeleton's development.

Potted Flowers (Boss Flower)

Spider Boss

It's huge, deadly, and still just a base framework!

Example-spiderboss.gif

Bone Daddy (Skeletal Chimera)

This will be a combination of many human bones and very tough.

Cactus Monster

Desert equivelent of the log head.

Crab

There shouldn't be scorpions on the beach! Crabs should take their place!

Rotted Log

Rotted undead version of the log monster. Some mysterious creature has made the empty log it's

home! I will likely redo this with a larger member of the Log Head (such as using whatever log

head boss/tree that will come next as a base for this undead version).

Monster-rottenlog.png