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Revision as of 15:22, 8 January 2009

This article contains information for Artists working or interested in working for The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

This page is intended as a whiteboard for graphic developers to post their creations.

I prefered the word creature over monster because I pretend to aglutinate every living being which is not a player nor a NPC.

I will suggest a standard questionnaire with a number of characteristics you should provide. If you don't know what to put on some of them don't worry! someone will fill the gaps with his/ her suggestions.

Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.

Feel free to suggest more fields. --Pajarico 21:03, 12 April 2006 (CEST)



Template

  • A drawing of the creature at least in one position, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.
  • Name
  • Type Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).
  • Area Where do you think it should spawn.
  • HP
  • Attack power
  • Movements Speed of the movements both walking/flying and attacking.
  • Contains items Items it should drop (or it shouldn't).
  • Behaviour Attack when attacked, attack always, make groups, roam, follow another being...
  • Assigned to Type the developer (pixel artists) name and the a link to the active forum thread (if any).
  • Attached script Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).
  • Notes Story, proposed as mini-boss or boss, trainable...
  • Forum post Link to the forum thread about this creature.

Creatures

Number 1

  • Name
  • Type Unfriendly
  • Area Between wet places and desertic lands, savannah and/or forest would fit quite well.
  • HP Quite high
  • Attack power High, lethal for newbyes
  • Movements Moves slow, attacks fast
  • Contains items
  • Behaviour Attack when attacked or attack always.
  • Assigned to
  • Forum thread http://forums.themanaworld.org/viewtopic.php?f=8&t=4872&p=41136#p41136

Number 2

  • Name
  • Type Friendly
  • Area Between wet places and desertic lands, savannah and/or forest would fit quite well
  • HP High
  • Movements Moves slow
  • Behaviour Roam, never attacks
  • Assigned to

Enchanted Tree

Leap Monster

  • Name Leap monster
  • Type
  • Area
  • HP
  • Attack power
  • Movements
  • Contains items
  • Behaviour
  • Assigned to

Number 5

  • Name
  • Type Unfriendly.
  • Area Forest, in pound or lakes.
  • HP Low/medium.
  • Attack power High, lethal for newbyes. Very poisonous.
  • Movements Moves slow, attacks fast.
  • Contains items Poison.
  • Behaviour Attack when attacked or attack always.
  • Assigned to
  • Notes Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).

Swamp Flower

  • Name Swamp flower.
  • Type Unfriendly.
  • Area Forest, near pound or lakes.
  • HP Medium/high.
  • Attack power High.
  • Movements Doesn't move, it just floats following the water current. Attacks fast.
  • Contains items Special bush wood.
  • Behaviour Attack when attacked or attack always.
  • Assigned to
  • Notes The special bush wood is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...

Number 7

No image

  • Name ??.
  • Type Unfriendly.
  • Area Desert.
  • HP Unknown.
  • Attack power Very high (lethal).
  • Movements Doesn't move, just waits.
  • Behaviour Attack always if you fall in it.
  • Assigned to
  • Notes It lives under the sand, like some spiders, ants, or the worms in Star Wars. This creature is probably of an unknown nature and form as no one has seen it outside of the sand. As long as you don't fall in its trap it can't touch you, but if you fall in it you are death. I haven't draw any sketch, it should be done with an animation derivated from the sand tiles.

Beornth Spider

No Image

  • Name: Beornth Spider
  • Type: Always Hostle
  • Area: Muddy areas and Swamps
  • Hp: 450
  • Mp: 150
  • Attack: Moderate + Improved Chance for Crittical Hits (+10%) + Moderate Posion Damage + Moderate MP Damage
  • Movement: Fast and Deadly, Sneaky
  • Behavior: Let no one go by with out a fight
  • Assigned to: None Yet
  • Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.
  • Special Abilities:
    • Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)
    • Amplify Posions - Increases Posion damage to Dangerous levels (10 mp / use)
    • Improve Crittical - Increases the crittical hit rate an additional 5% (5mp / use)
    • Drain MP - restores 1/2 mp damage dealt
    • Magic Immunities - Time
    • Magic Immunities - Cold
    • Magic Vulernabilities - Fire
    • Magic Vulernabilities - Light
  • Notes It likes to kill and kill for fun,
  • Harvistable Componants: Beornth Venom - Crafting Poisons
  • Harvistable Componants: Beornth Belly - Crafting Mana Potions

Dok'e Mono

No Image

  • Name: Dok'e Mono
  • Creature Discription Like a miniture person, but green and ugly.
  • Type: Neutral
  • Area: Muddy Caves
  • Hp: 50
  • Mp: 250
  • Attacks: Mild Damage, with a very good chance of stuning the combatant (+30%)
  • Movement: Slow and Sneaky
  • Behavior: Sneak and Steal first, if caught then fight.
  • Assigned to: None Yet
  • Size: 2 to 3 feet
  • Special Abilities:
    • Steal from players
    • Knock Unconscious (15 Mp / Use) 45% Fail Chance, No Damage
    • Regeneration (2 Mp / Sec) Heals 5 Hp / Sec
    • Ressurect Other Monsters (20 Mp / Use) As Ressurection
  • Notes: It likes to steal, alot of shiny objects...
  • Harvistable Componants: NONE

Living Lava

Monster-slime-lava.png

  • Type Unfriendly
  • Area Volcanic caverns, lava fields, similar regions.
  • HP High
  • Attack power Medium-High
  • Movements slow speed, moves faster when hostile.
  • Contains items Chunks of ore, any fire-resistant items it has picked up
  • Behaviour Attack when attacked, picks up items like most slimes, but the items are destroyed unless they are immune or resistant to fire.
  • Notes This monster is lava that has been inhabited by a fire elemental, granting it a semblance of life. When this monster moves, it leaves a thin trail of lava behind it, which damages anyone who comes in contact with it unless they have equipped boots that are fire resistant. The lava cools and solidifies after a short while. Upon dying, it slowly cools and solidifies.

Royal maggot

  • Name Royal maggot --Maggotae superioris (or whatever, really ;)).
  • Type Foe.
  • Area Desert.
  • HP Medium.
  • Attack power Medium/high.
  • Movements Same as current maggot with poisonous spines.
  • Contains items
  • Behaviour Mostly calm. Attacks when attacked or when it detects a threatening presence (players staying around for too long or such).
  • Assigned to
  • Attached script
  • Notes This a metamorphosed state of the maggot. I have to work on the spines, I had in mind to make them as an hybrid between the spines of that fish and the tail of a peacock.
  • Forum post here

Carnivore nematode

  • Name Carnivore nematode.
  • Type Foe.
  • Area Desert (soft soil and sand dunes).
  • HP Medium.
  • Attack power Medium/high.
  • Movements Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.
  • Contains items Meat.
  • Behaviour Attacks when stepped near it.
  • Assigned to
  • Attached script
  • Notes It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.
  • Forum post

Bitan

Ice Dragon

  • Name Ice Dragon
  • Type Boss
  • Area Icy Cave
  • HP Insane
  • Attack Power Insane
  • Movements Walk and Freeze attack

Icedragon.png

Wormoid

Wormoid.png

  • Name Wormoid (think 'bout a better one ok?)
  • Type Medium Lvl Normal Creature
  • Area Depending, it can be in a lava cave or an icy cave. Don't matter what, A CAVE... please.
  • Movement Attack and walking at Medium speed(slower than player, but not much)
  • Skills Stunning Powder
  • Type Friendly
  • Items Maybe rare ones...something like ruby eye (0.05%)
  • Behaviour Attack when attacked, make groups. If near to death, it runs or something like that. They're a friendly specie of humanoids.
  • Attached Script N/A
  • Notes They came from the southern territories, always moving to the north. Have a good resistance to different climate conditions, but prefers the dark places cause of their sensible sight. Have a primitive nature, similar to the nomad humans on prehistory.

STATS - just doing a "would be", fitting between the Rudolf Slime and Red Slime or something like that ^^.

  • HP Medium (420 or so...?)
  • Attack Power Medium (40-50)
  • Defense 15%
  • Experience 150

Put your comments here, adding info: Z orochii. I just want to have some evaluation. Don't matter, right? Wait for more production, hehehehh...