(guide for ideal placement of warps) |
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So, a width of negative one restricts the warp to the column of tiles specified by it's location, while a width of four extends it three tiles west, and two tiles east. A width less than negative one makes the warp disappear. | So, a width of negative one restricts the warp to the column of tiles specified by it's location, while a width of four extends it three tiles west, and two tiles east. A width less than negative one makes the warp disappear. | ||
==Placing warps== | |||
To place warps on maps in a way that the player notices the least hopping during the map transfer the source and the target area of a warp have to be in the same (visual) location. The two warps have to be placed in a way that the outgoing warp is right behind the incomming one. | |||
<pre> | |||
MAP A MAP B | |||
XXXXXXX X X | |||
XOOOOOX X i X | |||
X i X XOOOOOX | |||
X X XXXXXXX | |||
X: Blocked | |||
O: Outgoing warp | |||
i: Incomming warp | |||
</pre> |
Revision as of 14:00, 2 October 2008
Warp sizes are nonintuitive. This article aims to help describe them.
Width and height work basically the same, so only one will be described here. What applies to west, applies to north. What applies to east, applies to south. Here is an overview of how it works:
West | East | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tiles | ... | 4 | 3 | 2 | 1 | 0 | 1 | 2 | 3 | 4 | ... |
Width | ... | 6 | 4 | 2 | 0 | -1 | 1 | 3 | 5 | 7 | ... |
So, a width of negative one restricts the warp to the column of tiles specified by it's location, while a width of four extends it three tiles west, and two tiles east. A width less than negative one makes the warp disappear.
Placing warps
To place warps on maps in a way that the player notices the least hopping during the map transfer the source and the target area of a warp have to be in the same (visual) location. The two warps have to be placed in a way that the outgoing warp is right behind the incomming one.
MAP A MAP B XXXXXXX X X XOOOOOX X i X X i X XOOOOOX X X XXXXXXX X: Blocked O: Outgoing warp i: Incomming warp