From The Mana World
(Redirected from Dev talk:Monster Design)

IRC, 19.12.2013, UTC+1

(Irrelevant lines deleted)

[09:23:22] <Cassy_at_work> o11c: btw can you please check the red marked text at the bottom of this page: https://wiki.themanaworld.org/index.php/Dev:Monster_Design
 ... I think that's a short look at it and it can be deleted (text in "expand")
[09:37:49] <o11c> Cassy: mob stats are largely ignored ... I know LUK has an effect on crits, and there are a couple other things, but ...
[09:41:52] <o11c> Cassy: all the spoilered stuff is deletable, yeah
[09:43:32] <o11c> Cassy: detector and change target exist, but don't do anything (welcome to tmwa!)
[09:52:02] <Cassy_at_work> o11c: so for my notes on STR and VIT I can say those actually don't do anything?
[10:04:54] <o11c> Cassy_at_work: I'm not actually sure about STR and VIT
[10:05:05] <o11c> combat calculations are kind of complicated
[10:06:10] <Cassy_at_work> o11c: oki, I'll just add a note there then that it's not sure what those do

Cassy (talk) 20:14, 20 December 2013 (UTC)


To do

  • EXP: Adding a link to the page on GitHub where it says how EXP is calculated. ?
  • JEXP: Adding some information about that tool that calculates it for you. make mobxp?
  • Range2 & Range3: Checking if the information are correct as there are a lot of entries in the mob_db.
  • Amotion: Is sent to client. Appears in one calculation regarding mobs in the "attack" state, setting "attackable time". Note that Adelay sets "think time" instead. I'm not sure exactly what either of those mean.
  • Dmotion: Is sent to client. Used to set canmove_tick.
  • everything saying "(follows)"

Cassy (talk) 12:29, 8 January 2014 (UTC)

Updated. Cassy (talk) 14:48, 9 January 2014 (UTC) Edited. o11c 08:03, 10 January 2014 (UTC)

Updated. Cassy (talk) 09:12, 10 January 2014 (UTC)